Tuesday, October 7, 2025
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The Promotion and Regulation of Online gaming Act 2025 : A new era for Real Money Gaming

Abstract

The rapid rise of modernisation and digitalisation has transformed many sectors, including the gaming industry. Online games first appeared in India in the late 2000s through CDs and desktops. Over time, they evolved into a massive ecosystem of real-money gaming (RMG), e-sports, and interactive platforms. However, the legal framework struggled to keep pace, creating a grey area in regulation. This article critically analyses the scope, objectives, key provisions, and impacts of the new Regulation and Promotion of Online Gaming Act, 2025.

Introduction

India has witnessed exponential growth in online gaming since the early 2000s. Initially limited to CDs and desktop-based racing or arcade games, the industry has evolved into:

  • Real money gaming (RMG)
  • E-sports
  • Fantasy leagues
  • Skill-based and casual games
  • Interactive person-to-person gaming

Despite this growth, no specific regulations existed, raising concerns about fairness, security, and consumer protection. The Online Gaming Act, 2025 was introduced to fill this gap.

Dark Side of Unregulated Online Gaming

Excessive Screen Time & Addiction

The immersive nature of online gaming often results in unhealthy screen time. For many young players, a hobby can spiral into dependency, disrupting studies, sleep, and relationships.

Lack of Accountability

Unregulated platforms often run without oversight, exposing users to:

  • Rigged gaming systems
  • Personal data leaks
  • Fraudulent practices
  • Lack of grievance redressal

This lack of regulation has even contributed to rising suicide cases linked to gaming losses.

Cybersecurity Threats

Online gaming platforms collect massive amounts of sensitive data, making them prime targets for:

  • Identity theft
  • Financial fraud
  • Large-scale cyberattacks

For example, in 2024, over 11 million gaming account credentials were compromised in data breaches.

Financial Risks

Unregulated games encourage overspending, often targeting vulnerable groups.

  • In one shocking case, a 17-year-old spent ₹17 lakh on PUBG, devastating his family.
  • Reports suggest that Indians lose around ₹20,000 crore annually on real-money gaming.
  • Source: Drishti IAS Editorial

Legal Approach: The Online Gaming Act, 2025

The Promotion and Regulation of Online Gaming Act, 2025 addresses the legal vacuum in India’s gaming sector.

Key Provisions

  1. Definition of Online Games
    • Section 2 defines e-sports, online money gaming, and online money gaming services.
    • Recognises e-sports and directs the central government to frame guidelines.
  2. Ban on Real Money Gaming
    • Chapter 3 prohibits:
      • Real money gaming platforms
      • Their services & advertisements
      • Celebrity endorsements and promotions
    • Penalties include:
      • 3 years imprisonment + ₹1 crore fine for operators
      • 2 years imprisonment + ₹50 lakh fine for endorsers
      • Financial institutions facilitating transactions are also liable
  3. Regulatory Authority
    • Chapter 4 provides for a central regulatory authority to oversee online gaming.

Economic Trade-Off

  • The RMG sector currently contributes ₹20,000 crore in taxes annually.
  • It has attracted ₹25,000 crore in foreign investment and provides 2 lakh+ jobs across 400+ companies.
  • With the ban, this revenue stream and employment base face major risks.

Source: PRS Bill Text – Online Gaming Bill 2025

Criticism of the Act

Critics warn of severe economic consequences:

  • Revenue loss: ₹15,000–20,000 crore annually
  • Startup closures: 400+ gaming startups at risk
  • Job loss: Over 200,000 employees affected
  • Investor exit: Decline in foreign capital inflows

Instead of outright prohibition, critics recommend balanced regulation to ensure both consumer safety and industry growth.

Key Recommendations for the Future

  • Consumer Awareness: Educate minors and vulnerable groups about gaming risks.
  • Data Protection: Enforce stronger privacy and cybersecurity frameworks.
  • Mental Health Safeguards: Establish support systems for gaming addiction.
  • International Collaboration: Learn from global models to refine India’s approach.

Case Law

S. Muthukumar v. Union of India (W.P.(MD) No.15231 of 2020)

  • A PIL filed before the Madras High Court sought a ban on online rummy and real-money games.
  • Petitioner argued that such games led to gambling addiction, financial ruin, and suicides.
  • Tamil Nadu initially banned online rummy and poker through an ordinance (2020).
  • Gaming companies challenged it, and in 2021, the Madras High Court struck it down as unconstitutional.
  • Court held: While regulation is valid, blanket bans violate constitutional principles.

Case Reference on Indian Kanoon

Conclusion

The debate around online real-money gaming in India highlights a complex intersection of law, economics, public health, and security.

  • On one hand: High tax revenue, foreign investment, and job creation.
  • On the other hand: Addiction, cybercrime, financial ruin, and loss of lives.

Cases like S. Muthukumar v. Union of India show that unconstitutional blanket bans are not the solution. Instead, India needs a balanced, transparent, and accountable regulatory framework that:

  • Protects vulnerable citizens
  • Safeguards national security
  • Allows responsible innovation and industry growth

Only such an approach can ensure that the opportunities of online gaming do not come at the cost of social and constitutional well-being.

Also Read:
Rights of undertrial prisoners in India
How To Send A Legal Notice In India

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