Tuesday, October 7, 2025
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Gambling or Gaming? Legal Uncertainty in India’s Digital Economy

Introduction

The online gaming industry has emerged as one of the fastest-growing sectors in India. Over the past decade, India has witnessed a phenomenal digital transformation, driven by affordable smartphones, low-cost internet, and a young, tech-savvy population. The industry is projected to surpass USD 810 billion by 2027, generating thousands of jobs and attracting foreign investment.

Platforms such as Dream11, MPL, and A23 have become household names and positioned India as a global hub for gaming innovation. Yet, despite this remarkable growth, the industry faces a legal minefield—oscillating between recognition as a legitimate business and condemnation as gambling.

The core controversy lies in whether real-money online games qualify as games of skill (protected under Article 19(1)(g) of the Constitution as a business activity) or games of chance, which states prohibit under their power to regulate betting and gambling. Landmark cases such as K.R. Lakshmanan v. State of Tamil Nadu (1996) and State of Andhra Pradesh v. K. Satyanarayana (1968) upheld rummy, horse racing, and fantasy sports as skill-based activities.

However, emerging hybrid games, combining skill, chance, and algorithmic design, blur these lines. This debate has reignited with the enactment of the Promotion and Regulation of Online Gaming Act, 2025, which imposes a blanket ban on all real-money internet games, regardless of whether they involve skill or chance.

While industry leaders argue that such a law undermines constitutional freedoms, investor confidence, and economic growth, the government defends it as essential to prevent addiction, financial ruin, and moral hazards. The issue now rests with the Supreme Court, which must decide whether online gaming is an engine of growth or a social evil that requires restraint.


Legal & Historical Background

The regulatory framework for gambling in India originates from the Public Gambling Act, 1867, a colonial-era law designed for physical betting houses. This law is largely obsolete in the digital and cross-border gaming environment.

  • Constitutional Competence: Gambling falls under the State List (Entry 34), giving states plenary powers to legislate.

  • Centre’s Role: Through the Information Technology Act, 2000, the Centre regulates digital activities, creating a jurisdictional conflict between Centre and States.

Judicial Distinction Between Skill and Chance

The judiciary has long upheld the distinction:

  • K.R. Lakshmanan (1996) – horse racing recognized as a skill game.

  • K. Satyanarayana (1968) – rummy held as a skill-based activity.

  • Several High Courts (e.g., Madras) have struck down blanket bans on skill games while endorsing responsible gaming measures like Aadhaar-based KYC, time limits, and self-regulation.


The Current Controversy: The Online Gaming Act, 2025

In August 2025, Parliament enacted the Promotion and Regulation of Online Gaming Act, 2025, following Presidential assent on August 22.

Key Features of the Act:

  • Blanket criminalization of all online money games (skill or chance).

  • Severe penalties for violations.

Industry & Judicial Response:

  • Gaming companies (e.g., A23/Head Digital Works) challenged the Act before High Courts, arguing it destroys legitimate businesses and imposes excessive paternalism.

  • High Courts of Karnataka, Delhi, and Madhya Pradesh rejected pleas for interim relief.

  • The Supreme Court has consolidated all petitions for a comprehensive hearing, marking a decisive moment for the industry.


Legal Issues in Debate

1. Federalism & Legislative Competence

  • Betting and gambling fall under state jurisdiction (Entry 34).

  • The Centre’s blanket prohibition under its IT powers raises conflicts with Articles 245 and 246, undermining federalism.

  • Some states permit regulated online skill gaming, highlighting the overreach.

2. Constitutional Rights (Articles 14, 19 & 21)

  • Article 19(1)(g): Freedom of trade and business. Critics argue the ban is disproportionate under Article 19(6).

  • Article 14: The Act irrationally equates skill games with gambling, violating equality.

  • Article 21: Citizens’ right to recreation and liberty is curtailed by an absolute ban.

3. Skill vs. Chance: Constitutional & Economic Concerns

  • The Act erases the skill-chance distinction recognized in precedents.

  • Past judgments (e.g., Karnataka HC, 2022) held that monetary stakes alone do not convert skill games into gambling.

  • The blanket ban threatens innovation, investment, and employment.

4. Regulatory Landscape & State Responses

  • Tamil Nadu has adopted a balanced regulatory model, imposing KYC and time restrictions instead of prohibitions.

  • Allahabad HC has emphasized the need for updated laws addressing offshore and cross-border gaming.

5. Taxation & Industry Relief

  • The Supreme Court has stayed ₹1.12 trillion in GST notices against gaming companies.

  • The ongoing 28% GST levy debate shows the industry’s vulnerability to abrupt fiscal policies.


Implications & Way Forward

The Supreme Court’s ruling will shape not only online gaming but also India’s digital regulatory framework and federal structure.

Possible Scenarios:

a) If upheld – The Centre expands control over digital industries, but at the cost of innovation, investor confidence, and state autonomy.
b) If struck down – States regain control, but fragmented regulation creates uncertainty.

Middle Path Recommendations:

  1. Codify the skill vs. chance test into a central or model law.

  2. Empower states to adopt regulatory mechanisms like age-gating, expenditure caps, and responsible gaming safeguards.

  3. Implement proportionate taxation and compliance instead of blanket prohibitions.

  4. Establish a dedicated Digital Gaming Regulator, balancing innovation with consumer protection.


Conclusion

The regulation of online gaming in India is more than a business dispute—it is a constitutional question about federalism, rights, and digital governance.

While the Promotion and Regulation of Online Gaming Act, 2025 seeks uniformity, its broad prohibition ignores judicially established distinctions between skill and chance. This risks stifling economic liberty (Article 19(1)(g)), violating equality (Article 14), and undermining India’s federal structure.

A measured regulatory approach, rather than prohibition, is essential. India must codify skill-game distinctions, empower states, and enforce responsible gaming measures to strike a balance between economic innovation and social protection.

The upcoming Supreme Court ruling will not only decide the future of online rummy or fantasy sports but also set a precedent for how India governs its growing digital economy.

Ananya Aggarwal
Ananya Aggarwal
I am a Law Student, Content Writer, and Graphic Designer. I love to engage and transform legal knowledge into a unique style using graphics, images so that it is easy to retain.
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